Regis Kopper runs the Duke Immersive Virtual Environment, or “DiVE.” His research focuses on the interactions of virtual and real humans. In this interview, he discusses his predictions for the non-gaming applications of virtual reality – and the surprising evidence that virtual reality humans might “relate” to us in much the way that real humans do. What happens when we can’t tell the difference?

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Image credit: www.indyweek.com

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